For example, a cross-eyed character will remain so with Facial Expressions deployed from the Face Editor, and even after Reset Facial is performed. This is so that the pivot points for the eyeballs remain centered during facial performances. ![]() Keep in mind that these morphs will change the transformation of the eyes by way of mesh modifications, while keeping the eye bone rotations untouched. Support Eyeball Control Because eye positioning can vary slightly between different subjects, and in order to have the 3D model faithfully represent the actual real-life photo of a person, Headshot v1.1 allows for the fine-tuning of the eyeball positioning with corresponding morph sliders for the Face and Eyes sculpt levels. Support Head Scale Control of the Contour Category New Head Scale morph slider under the Contour sculpt level to adjust the size of the entire head. Therefore, in version 1.1, the Dark Color mode is added along with the ability to adjust opacity in order to deal with a variety of images. ![]() Supports Dark Color & Opacity Adjustment for Control Area Sculpt Morph's Control Areas in version 1.0 tend to stack on top of the image in a way that makes it hard to see. Sculpt Morph Enhancements There are three enhancements for the Sculpt Morph tool.
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